![]() The deathmatch jumppack now makes the same sound the CTF jumppack makes The laser sight on the desert eagle will no longer attract rockets. Health powerup now immediately gives the same health as a HealthKit when Ammo powerup no longer gives AR grenades when picked up, though it will Out (though the spores still have the same physics and gravity after being Alternate fire on the spore launcher has been changed to fire straight ![]() Standardized logging for CTF, Deathmatch and Team Deathmatch. CTF powerups now have physics imparted to them when their owner is killed CTF powerups can now also be placed and used in deathmatch maps. Fixed the problem with some projectile effects showing up at the origin Maximum message of the day length has been increased. Client DLL crash when playing CTF in a resolution lower than 640x480. Using HEV or Health chargers when empty would reset their timers, thus Spectators can no longer chat with members of the team they previously Horizontal applied velocity from the saw has been reduced (e.g. Made some tweaks to grapple physics that make the grapple a little easier Damage from white beams projecting from Displacer ball has been increased. Large explosions, most notably Penguins exploding, so this behavior has Grenades in HL adjust their height when exploding based upon their damage Took off friendly fire from shock rifle discharge in water. Took off friendly fire damage from white beams that project from Took off friendly fire from mortar damage. Fixed bugs with moving in and out of spectator mode during gameplay. Preventing unwanted teams from every activating them. ![]() Set up buttons so that they can be assigned a team number, thus (useful when trying to turn off spawning in certain areas based on map Modified player spawn entity so that it can be triggered on or off Fixed bugs in "trigger_ctfgeneric" entity scoring. Addition of "ctf_hudicon" entity which allows up to 6 unique hud icons to Updated OpFor weapons to use client side weapon code. Integration of Half-Life client side weapon code. Revised "op4ctf_dam" to clip off certain regions that offered unfair Added two new maps ("op4cp_park", a new CTF map, and "op4ctf_power", a Half-Life: Opposing Force Version 1.1.0.8 HALF LIFE OPPOSING FORCE NOT SHUTTING INSTALLInstall this patch if you own the full retail version of Half-Life: Opposing Force. This file includes several multiplayer fixes and updates, including two new maps. HALF LIFE OPPOSING FORCE NOT SHUTTING UPDATEThis is the latest update for Half-Life: Opposing Force, added March 11th, 2002. The secondary-fire teleports me to some random room.Half-Life: Opposing Force 1.1.0.8 Retail Update (English) One of the guns takes 100 energy and fires big slow green orbs like a BFG 9000. Just playing this game because I wanted to get a more complete Half-Life story/gameplay experience.ġ. I have heard about Gina cross's dead body in a part of OF, if anyone knows about what chapter it is please tell me because I was looking for it, thanks -CJ I believe that it should be pointed out that if you use Third Person in Half-Life, you will see that the ponytail and glasses was done in that one too, and not made by Gearbox as stated under Trivia. ![]() is happens on Half-Life Game of the year edition.ĭo you need to have the original Half-Life to play this? I sound like an almighty idiot but I've never played this so. Try it. )īefore I make a multiplayer match my game sometimes shuts down. VALVe made an update, so this problem is gone now. Yes there is, right click the game and select "Properties." Then go to "Set Launch Options" under "General" and type "-autoconfig" It should work after that. Is there any way to solve the glitch without cheating? I want to do OF without cheats. ![]() You'll need to disable noclip to get through the one field where Adrian goes to Xen, though. Fortunately, there's a way to avoid the glitch you'll need to move around the teleporter beam using noclip, as it crashes. It should be noted that the glitch where it crashes when you see Gordon Freeman is only on the steam version, and the retail ones are bug-free. Shephard does not receive his orders, but later finds out that the marines were sent on orders to silence the scientists Donovan-j-charlie 16:08, 31 January 2009 (UTC) Some factsġ. Or we just keep it named as Half-Life: Opposing Force. I move we change the article's name to "Opposing Force", because Steam calls it that. ![]()
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